Rival punches with IGDA

In the midst of all the last-minute detailing on the closing episode of our debut series, we took some time to host an IGDA evening, in cooperation with our friends over at Shark Punch. What followed was the usual night of drinking, mingling, chatting, plotting, and presenting what we all know. That’s what we love IGDA nights for!

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Our CEO, Jukka Laakso, tackled the business commentary on how our little series had fared on Steam and other marketplaces overall (short answer: well enough, for its size and especially budget) while the lead writer of The Detail, JD Sorvari, handled the more artistic interpretation of how the game actually got made. (In a word: miraculously.)

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For the uninitiated: IGDA (or International Game Developers Association) is a global organization that brings together developers, students, hopefuls, newbies and industry veterans alike around their common passion – namely games, and their organized nights are a monthly highlight among the local development communities. I’ve often said it’s where game developers meet to plot taking over the world… one game at a time!

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(Certainly if you drink enough, anything can seem possible.)

Thank you so much to the IGDA Turku organizers (Tatu Laine and all his helpers) for the wonderful event, Shark Punch for being such excellent hosting buddies, and of course Natasha Bulatovic Trygg and Toni Heinonen for these great photos! Here’s looking forward to the next one – stay tuned.

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About Rival Games

Story driven games by gamers for gamers.

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