In the midst of all the last-minute detailing on the closing episode of our debut series, we took some time to host an IGDA evening, in cooperation with our friends over at Shark Punch. What followed was the usual night of drinking, mingling, chatting, plotting, and presenting that we all know and love IGDA nights for!
Our boss, Jukka Laakso, tackled the business commentary on how our little series had fared on Steam and other marketplaces overall (short answer: well enough, for its size and especially budget) while lead writer of The Detail, JD Sorvari, handled the more artistic interpretation of how the game actually got made. (In a word: miraculously. But we’ll get into that with our eventual post-mortem after Episode 3 releases…)
For the uninitiated: IGDA (or International Game Developers Association) is a global organisation that brings together developers, students, hopefuls, newbies and industry veterans alike around their common passion – namely games, and their organised nights are a monthly highlight among the local development communities. I’ve often said it’s where game developers meet to plot taking over the world… one game at a time!
(Certainly if you drink enough, anything can seem possible.)
Thank you so much to the IGDA Turku organisers (Tatu Laine and all his helpers) for the wonderful event, Shark Punch for being such excellent hosting buddies, and of course Natasha Bulatovic Trygg and Toni Heinonen for these great photos! Here’s looking forward to the next one – stay tuned.