Continuing our run of introductions, we have more additions to the Rival Games crew:
Kicking off with Kimmo Kari, our new chief product officer, bringing over a decade of experience in creative leadership, production, and negotiation. He’ll be putting to work his experience from over thirty shipped commercial titles to hone our production pipeline, and we’re very fortunate to have him on board! Rival Games is primed to advance to the next level as a developer, and bringing in veteran support like Kimmo is all part of our overall strategy to draw out the very best from our diversely talented team.
Next we have KJ Kallio, a highly talented illustrator and concept artist, who among other roles has acted as art director and lead illustrator for Wil Wheaton’s show, Tabletop, on Geek & Sundry. A well-known figure among indie art circles, his masterful brushstrokes are exactly what our company needs in a lead artist, and he will be directing our art team to create the most consistently excellent visuals for our games.
Then we have Janos Honkonen – author and media professional, with a wide background in journalism, TV-production, and the film and games industries. His work in novels, comics, countless articles and pieces of short fiction are a huge asset for our future projects, and he is what our CEO, Jukka Laakso, calls the “logical next step” for our evolution towards bringing a “writer’s room” together as a core company concept.
What does Jukka mean by “writer’s room” you ask?
“We’ve always put narrative at the forefront of the games we develop, and it makes sense to bring in talented writers and pool their creativity in a space where they’re going to bounce ideas off each other and create the best possible stories.”
There you have it, straight from the horse’s mouth! Much more on this and other updates to come soon. Until next time – stay tuned.