East met west at Pocketgamer’s Very Big Indie Pitch in London, where Rival Games was fortunate enough to attend an event combining talent from around the globe. Fifty indie developers, having already passed a scrutinous first-round screening of their games last year, pitched their hardest at a hectic meet-and-greet with top mobile industry professionals, journalists, and publishers – where the three highest-rated would advance to the final round and compete for the grand prize package worth $25,000 in promotion and services.
While Rival Games was on excellent form during the manic ”three-minute speed date”dash with five tables of judges (ducking between waiters’ proferred canapes like seasoned pros) we regrettably were not shortlisted for the final round. However, the feedback was extremely positive from everyone who tested our game, and players seemed genuinely enthused to be sampling a brand new adventure game – especially one also coming to tablets and mobiles! Overall we made a variety of new contacts and friends across the mobile development scene, and considering that The Detail is not the usual mobile app fare, this – and the chance to soak in some local London culture – was enough of a win for us.