Double Fisting With IGDA

In the midst of all the last-minute detailing on the closing episode of our debut series, we took some time to host an IGDA evening, in cooperation with our friends over at Shark Punch. What followed was the usual night of drinking, mingling, chatting, plotting, and presenting that we all know and love IGDA nights for!

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Our boss, Jukka Laakso, tackled the business commentary on how our little series had fared on Steam and other marketplaces overall (short answer: well enough, for its size and especially budget) while lead writer of The Detail, JD Sorvari, handled the more artistic interpretation of how the game actually got made. (In a word: miraculously. But we’ll get into that with our eventual post-mortem after Episode 3 releases…)

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For the uninitiated: IGDA (or International Game Developers Association) is a global organisation that brings together developers, students, hopefuls, newbies and industry veterans alike around their common passion – namely games, and their organised nights are a monthly highlight among the local development communities. I’ve often said it’s where game developers meet to plot taking over the world… one game at a time!

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(Certainly if you drink enough, anything can seem possible.)

Thank you so much to the IGDA Turku organisers (Tatu Laine and all his helpers) for the wonderful event, Shark Punch for being such excellent hosting buddies, and of course Natasha Bulatovic Trygg and Toni Heinonen for these great photos! Here’s looking forward to the next one – stay tuned.

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Devilish Details

Winter is passing here in Finland, but for Reggie and the crew of the major crimes detail, things are just getting deeper. Much like the developers who toil at bringing these episodes to a close, there seems no end in sight for our heroes, who find themselves delving further into the conspiracies that drive a corrupt city. But twists await Reggie, Kate, and Joe before their tale is through, and as the story heads for its thrilling climax, will evil reveal its true face?

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Yes, that’s right – in case it hasn’t been picked up by you sleuths yet, I’m here to say that Episode 3 will represent the last episode in The Detail. Though we had originally planned five, sadly the economics are against us, and while we’re proud of the fanbase we’ve gathered around the game, our sales just haven’t sufficed to cover the costs of further production. With that in mind, we’ve put every effort into making this last episode an extended one, to tie off all loose threads and bring this gritty adventure to a satisfying conclusion.

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Yet there’s no bad news without some good, and the project we’re moving onto is very exciting indeed. We’re not ready to reveal full details on that just yet, except to say that expect more of the same hard-hitting, narrative-driven, graphic novel-infused gameplay that has become Rival Games’ signature style. We will of course continue supporting The Detail even as we look ahead to our next game, and we might still see Kate and others return in one form or another…

The third and final episode, Devil in the Detail, launches in early April.

As always, stay tuned!