About Rival Games

Story driven games by gamers for gamers.

The Detail: Episode 3 – Devil in the Detail Teaser

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They say vengeance is a dish best served cold. I’m not sure if the same applies to justice, but seeing the end approach for our premiere season of The Detail feels like cool vindication. Oft delayed and nearly D.O.A. on more than one occasion, our struggles to bring this gloomy vision of modern morality to light seem to mirror that of our protagonists. I’ll leave further interpretation to you, and wrap up this case with a teasing peek at what’s coming…

Double Fisting With IGDA

In the midst of all the last-minute detailing on the closing episode of our debut series, we took some time to host an IGDA evening, in cooperation with our friends over at Shark Punch. What followed was the usual night of drinking, mingling, chatting, plotting, and presenting that we all know and love IGDA nights for!

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Our boss, Jukka Laakso, tackled the business commentary on how our little series had fared on Steam and other marketplaces overall (short answer: well enough, for its size and especially budget) while lead writer of The Detail, JD Sorvari, handled the more artistic interpretation of how the game actually got made. (In a word: miraculously. But we’ll get into that with our eventual post-mortem after Episode 3 releases…)

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For the uninitiated: IGDA (or International Game Developers Association) is a global organisation that brings together developers, students, hopefuls, newbies and industry veterans alike around their common passion – namely games, and their organised nights are a monthly highlight among the local development communities. I’ve often said it’s where game developers meet to plot taking over the world… one game at a time!

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(Certainly if you drink enough, anything can seem possible.)

Thank you so much to the IGDA Turku organisers (Tatu Laine and all his helpers) for the wonderful event, Shark Punch for being such excellent hosting buddies, and of course Natasha Bulatovic Trygg and Toni Heinonen for these great photos! Here’s looking forward to the next one – stay tuned.

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Devilish Details

Winter is passing here in Finland, but for Reggie and the crew of the major crimes detail, things are just getting deeper. Much like the developers who toil at bringing these episodes to a close, there seems no end in sight for our heroes, who find themselves delving further into the conspiracies that drive a corrupt city. But twists await Reggie, Kate, and Joe before their tale is through, and as the story heads for its thrilling climax, will evil reveal its true face?

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Yes, that’s right – in case it hasn’t been picked up by you sleuths yet, I’m here to say that Episode 3 will represent the last episode in The Detail. Though we had originally planned five, sadly the economics are against us, and while we’re proud of the fanbase we’ve gathered around the game, our sales just haven’t sufficed to cover the costs of further production. With that in mind, we’ve put every effort into making this last episode an extended one, to tie off all loose threads and bring this gritty adventure to a satisfying conclusion.

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Yet there’s no bad news without some good, and the project we’re moving onto is very exciting indeed. We’re not ready to reveal full details on that just yet, except to say that expect more of the same hard-hitting, narrative-driven, graphic novel-infused gameplay that has become Rival Games’ signature style. We will of course continue supporting The Detail even as we look ahead to our next game, and we might still see Kate and others return in one form or another…

The third and final episode, Devil in the Detail, launches in early April.

As always, stay tuned!

New Blood For the Rival Games Crew

Continuing our run of introductions, we have more additions to the Rival Games crew:

 

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Kicking off with Kimmo Kari, our new chief product officer, bringing over a decade of experience in creative leadership, production, and negotiation. He’ll be putting to work his experience from over thirty shipped commercial titles to hone our production pipeline, and we’re very fortunate to have him on board! Rival Games is primed to advance to the next level as a developer, and bringing in veteran support like Kimmo is all part of our overall strategy to draw out the very best from our diversely talented team.

 

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Next we have KJ Kallio, a highly talented illustrator and concept artist, who among other roles has acted as art director and lead illustrator for Wil Wheaton’s show, Tabletop, on Geek & Sundry. A well-known figure among indie art circles, his masterful brushstrokes are exactly what our company needs in a lead artist, and he will be directing our art team to create the most consistently excellent visuals for our games.

 

 

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Then we have Janos Honkonen – author and media professional, with a wide background in journalism, TV-production, and the film and games industries. His work in novels, comics, countless articles and pieces of short fiction are a huge asset for our future projects, and he is what our CEO, Jukka Laakso, calls the “logical next step” for our evolution towards bringing a “writer’s room” together as a core company concept.

 

 

What does Jukka mean by “writer’s room” you ask?

“We’ve always put narrative at the forefront of the games we develop, and it makes sense to bring in talented writers and pool their creativity in a space where they’re going to bounce ideas off each other and create the best possible stories.”

There you have it, straight from the horse’s mouth! Much more on this and other updates to come soon. Until next time – stay tuned.

I Am The One Who Posts

We’re back! Not that we ever went anywhere, though the length of time since the last post is enough for anyone to wonder. We’ve just been laying low. You could say we’ve been undercover, plain clothes… The truth is that this is the nature of indie game development. We do have a lot of developments to talk about soon, but we aren’t quite ready to announce those just yet.

In the meantime, I’m here to (re)introduce myself as our new community manager, and to start us on a new trend of more regular updates on this blog and our official PR channels. You might’ve seen me post here before – the name’s Sami Pesola, aka Joker – and I’ve been working on The Detail as one of our writers and game designers since the first episode. Now in addition to continuing those developments, I’ll also be bringing you all the latest updates from our productions! What I can say at this stage is that it’s a very exciting time for us, and there’s more to come.

Stay tuned.

The Detail hits Media and Greenlight

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Check out some of the latest articles of The Detail, and get a feel on their first impressions.

Rock, Paper, Shotgun (English)

HardcoreGamer (English)

Nivel Oculto (Spanish)

Adventure Advocate (Greek)

app-S.ru (Russian)

Pocket Tactics (English)

We are also currently in Steam Greenlight. Here’s your chance to become our partners in crime.

Pitching up!

East met west at Pocketgamer’s Very Big Indie Pitch in London, where Rival Games was fortunate enough to attend an event combining talent from around the globe. Fifty indie developers, having already passed a scrutinous first-round screening of their games last year, pitched their hardest at a hectic meet-and-greet with top mobile industry professionals, journalists, and publishers – where the three highest-rated would advance to the final round and compete for the grand prize package worth $25,000 in promotion and services.

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Indie developers and industry professionals gathered from around the world

While Rival Games was on excellent form during the manic ”three-minute speed date”dash with five tables of judges (ducking between waiters’ proferred canapes like seasoned pros) we regrettably were not shortlisted for the final round. However, the feedback was extremely positive from everyone who tested our game, and players seemed genuinely enthused to be sampling a brand new adventure game – especially one also coming to tablets and mobiles! Overall we made a variety of new contacts and friends across the mobile development scene, and considering that The Detail is not the usual mobile app fare, this – and the chance to soak in some local London culture – was enough of a win for us.

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The venue and schedule were both packed

Rival Games Is Proud to Be Part of Slush 2013

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What is Slush ?

“Slush is one of the top startup events on the globe, focusing heavily on Northern Europe and Russia. In 2012, Slush attracted $40 billion worth of venture capital, some of the world’s top media, plus 3,500 attendees.”

Find out more about Slush!

This will be a wonderful opportunity for us to meet some of the most influential persons in the startup scene, and we’re looking forward to taking part, having fun, and showing what we’ve accomplished so far!

Be sure to check out some of the other companies in the first wave of 100 startups attending the Slush event.